Updates

25.09.2014:
Neon 0.4.2 is now available for download. Rendering is now much faster and the dialog system has been improved. Several libraries have been updated or switched to an alternative. The backend is moving towards a client/server structure.

6.10.2013:
Neon 0.4.1 is now available for download. The most visible change is a new font, to make sure the game looks the same on every platform. Other changes are mostly to the backend (resource handling, event bus, ...).

1.12.2012:
Neon 0.4.0 is now available for download. The editor is finally feature complete (the minor version number has been upped to 4 to celebrate). Apart from this, the magic system and event handling have had a significant overhaul.

24.2.2012:
Neon 0.3.10 is now available for download. The biggest changes are a result of the new libraries (JDBM3, TinyLaF and JTexGen). This allows for a new caching and saving system, a different look and procedural texture generation for better landscapes.

1.5.2012:
Neon 0.3.9 is now available for download. The help system in the editor is greatly expanded, this should make creating mods a lot easier. The engine has seen some large changes under the bonnet, the most visible one being the magic system.

2.4.2012:
Neon 0.3.8 is now available for download. Some visual updates in this release, such as the (for now) limited support for SVG. Random generation has seen some improvement, and the 'Darkness falls' sample game has been slightly extended.

24.2.2012:
Neon 0.3.7 is now available for download. Map editing got several major upgrades in this release. The game interface has also undergone some cosmetic changes. Work has been done to improve compatibility with linux.

14.11.2011:
Neon 0.3.6 is now available for download. Apart from some engine backend changes, the most visible novelties are animations (limited to ranged combat for now), and several updates to the editor.

24.9.2011:
Neon 0.3.5 is now available for download. Many backend updates in this version: aspect-oriented programming with aspectj, jvector reintegrated in the engine and a new logging mechanism. On the visible side, the random dungeon and wilderness generation has been greatly improved.

14.4.2011:
Neon 0.3.4 is now available for download. All game data is editable again, and the editor features an undo function now. The engine received many small bug fixes and user interface updates. Light effects, a few services and a day/night cycle have been added.

28.12.2010:
Neon 0.3.3 is now available for download. This release features some major updates to the magic system. A new vector graphics package, jvector, and a new physics engine, phys2d, are included. The editor has received some minor updates.

17.10.2009:
Neon 0.3.0 is now available for download. With the addition of creature status saving, this version is mostly feature complete. It is now possible to define new currency types. The editor features new map management options (add/remove maps/levels).

27.8.2009:
Neon 0.2.5 is now available for download. The editor now supports map viewing. Several additions were made to the engine: a console, support for more than 1 data file, item status is recorded in savegames, new items, ...

29.7.2009:
Neon 0.2.4 is now available for download. Apart from some minor additions to the engine, it features an improved version of the neon editor.

3.5.2009:
Neon 0.2.3 is now available for download. The map structure got reworked again. A savegame function is available, limited to player data for now. Scripting support is improved (timed scripts, activator objects).

28.8.2008:
Neon 0.2.2 is now available for download. The release introduces a game data editor. It supports editing all game data, except maps. Mods can now be released as a single jar file. Smaller changes include improved AI, magic and combat, and on-screen character data.

3.8.2008:
Neon 0.2.1 is now available for download. Random dungeon and town generator were added, the combat system was improved, doors and portals were added and basic magic is working again.

27.7.2008:
Neon 0.2.0 is now available for download. The map structure got a complete overhaul. The user interface is now made with the Substance Java look & feel. The finite state machine also got a major update, simplifying event and input handling.

7.10.2007:
Neon 0.1.0 is now available for download. Updated features are: more spell effects, optimized map code and minor changes to the data files.

29.9.2007:
Welcome to the official homepage of the neon roguelike engine. For now, we can offer you extensibility with XML and JavaScript, huge overland maps and a sample game, 'Darkness falls'.

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Last edit: 25.9.2014
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