Updates

17.10.2009:
Neon 0.3.0 is now available for download. With the addition of creature status saving, this version is mostly feature complete. It is now possible to define new currency types. The editor features new map management options (add/remove maps/levels).

27.8.2009:
Neon 0.2.5 is now available for download. The editor now supports map viewing. Several additions were made to the engine: a console, support for more than 1 data file, item status is recorded in savegames, new items, ...

29.7.2009:
Neon 0.2.4 is now available for download. Apart from some minor additions to the engine, it features an improved version of the neon editor.

3.5.2009:
Neon 0.2.3 is now available for download. The map structure got reworked again. A savegame function is available, limited to player data for now. Scripting support is improved (timed scripts, activator objects).

28.8.2008:
Neon 0.2.2 is now available for download. The release introduces a game data editor. It supports editing all game data, except maps. Mods can now be released as a single jar file. Smaller changes include improved AI, magic and combat, and on-screen character data.

3.8.2008:
Neon 0.2.1 is now available for download. Random dungeon and town generator were added, the combat system was improved, doors and portals were added and basic magic is working again.

27.7.2008:
Neon 0.2.0 is now available for download. The map structure got a complete overhaul. The user interface is now made with the Substance Java look & feel. The finite state machine also got a major update, simplifying event and input handling.

7.10.2007:
Neon 0.1.0 is now available for download. Updated features are: more spell effects, optimized map code and minor changes to the data files.

29.9.2007:
Welcome to the official homepage of the neon roguelike engine. For now, we can offer you extensibility with XML and JavaScript, huge overland maps and a sample game, 'Darkness falls'.

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Last edit: 17.10.2009
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